In these projects, the teacher steps out the
traditional role of being an context expert and information provider, and
instead lets the students find their own facts and information. Only when
necessary for the active learning process does the teacher the step in to
supply data or information. The general flow of events in resource-based
projects are:
1. The teacher
determines the topic for the examination of the class.
2. The teacher
represents the problem to the class.
3.The
students find information on the problem/questions.
4.Students
organized their information in response to the problem/questions.
Traditional learning model
|
Resource-based learning model
|
Teacher is expert and information provider
|
Teacher
is guide and facilitator
|
Focus on facts
Information is packaged
In neat parcels
|
Focus
on learning inquiry/quest/discovery
|
The product is the be all and end all of all
learning
|
Emphasis
on process
|
Assessment is quantative
|
Assessment
is quantitative and qualitative
|
A WebQuest -
is am inquiry-oriented activity in
which most or all of the information used by the learners are drawn from the
web. WebQuest is designed to use learners’ time well, to focus on information
rather than looking for it. It also supports the learners’ thinking at the
level of analysis, synthesis and evaluation.
II. Simple Creations
Students can also be assigned to create their software materials to supplement the need for the relevant and effective materials.
In developing software, creativity as an outcome
should not be equated with ingenuity of high intelligence. Creating is more
constant with planning, making, assembling, designing, or building. Creativity
is said to be combine in three kind of skill/abilities:
Analyzing-
distinguishing similarities and differences/ seeing the project as a problem to
be solved
Synthesizing- making
spontaneous connections among ideas, thus generating interesting or new ideas.
Promoting
-
selling of new ideas to allow the public to tet ideas themselves
The
Five Key Tasks
- Define the task- clarify the goal of the completed project to the students.
- Brainstorm- The students themselves will be allowed to generate their own ideas on the project.
- Judge the idea- The students themselves make an appraisal for or against any idea.
- Act- The students do their own work with the teacher a facilitator.
- Adopt flexibility- the students should allow to shift gears and not follow an action path rigidly.
The production of self-made multimedia projects can be approached in two
different ways:
1. As an instructive
tool, such as in the production by students of power-point
presentation of a selected topic.
2. As a communication
tool, such as when students do a multimedia presentation (with text,
graphs, photos, audio narration, interviews, video clips, etc. to simulated a
television news show.
Students can be made to create and post
webpages on a given topic. But creating webpages, even single page webpage, may
be too sophisticated and time consuming for the average students.








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